Computing
Our Computing Subject Leaders is: Miss Barry
Impact
At Disley Primary, our intent is to provide a high-quality computing education that equips pupils with the knowledge, creativity, and digital literacy required to thrive in a rapidly changing world. Through the Teach Computing curriculum, we aim to develop confident, responsible, and creative users of technology who can apply computational thinking and problem-solving skills in real-life contexts. Alongside this, we are committed to ensuring children are safe and responsible digital citizens, embedding Project Evolve to support progressive, age-appropriate teaching of online safety, relationships, and digital wellbeing.
Our curriculum ensures pupils:
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Build secure knowledge of computing systems, programming, data, and digital media.
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Develop resilience, logical reasoning, and creativity through structured progression of skills.
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Understand how to use technology safely, responsibly, and respectfully, with strong awareness of risks online.
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Appreciate the importance of digital literacy as a tool for communication, learning, and future employment.
Implementation
Computing is delivered through the Teach Computing scheme, which provides clear progression across all year groups, mapped into our whole school rolling programme. Each year, pupils experience a balance of units covering:
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Computer systems and networks
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Programming (A & B strands)
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Creating media
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Data and information
Practical use of a wide range of software and hardware (e.g. Scratch, Micro:bits, Tinkercad, Google Workspace, Crumble controllers) enables children to apply skills in meaningful contexts .
Online safety is embedded in all units and explicitly taught through Project Evolve, ensuring full coverage of:
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Health, Well-being and Lifestyle
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Self-Image and Identity
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Online Relationships and Reputation
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Online Bullying
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Managing Online Information
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Privacy and Security
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Copyright and Ownership
This progression ensures all year groups engage with age-appropriate, contextualised online safety scenarios, reinforcing messages across the curriculum and wider school life.
Teachers use high-quality resources, formative assessment, and modelling to scaffold learning. Cross-curricular links (e.g. maths, science, and art) are promoted where appropriate, and enrichment opportunities such as coding clubs and digital leadership roles foster deeper engagement.
Impact
By the end of their time at Disley Primary, pupils will:
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Have developed a strong foundation in computer science, information technology, and digital literacy.
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Be able to think logically, solve problems, and use computational language with increasing independence.
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Demonstrate creativity and confidence in using a variety of tools to design, create, and evaluate digital products.
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Understand how to keep themselves and others safe online, applying the knowledge from Project Evolve in real-life digital contexts.
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Be prepared for the next stage of their education and the wider digital world, with the resilience, adaptability, and responsibility needed for lifelong learning.
We measure impact through:
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Pupil voice (confidence, enjoyment, and understanding of computing concepts).
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Teacher assessment against key objectives.
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Monitoring of digital safety behaviours in school and feedback from the wider community.
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Outcomes in projects, coding challenges, and creative digital work.
Ultimately, children leave Disley Primary as digitally literate, safe, and empowered learners, ready to embrace technology as positive contributors to society.